创建一张电影级的、电影制作标准的角色设计表,专供导演、选角团队和服装部门使用。这必须感觉像一张高预算动画电影的提案板,而不是通用的模型表。核心指令(不可谈判)无通用布局 无均匀间隔网格 无为了整洁而追求的对称性 构图必须感觉艺术指导过的、有意为之的、略带不对称性 每个部分都应感觉经过精心放置,而不是自动生成的 角色身份 姓名:[完整角色姓名] 别名/代号:[昵称、代号、象征性头衔] 年龄:[真实或风格化年龄逻辑] 身高:[精确身高,以厘米/英尺计] 体型:[详细的身体类型,带有细微差别——比例、重量分布、姿势倾向] 种族/设计语言:[现实世界影响或风格化混合方法——皮克斯风格、动漫启发、文化根基等] 面部设计 结构:[脸型、骨骼结构、夸张程度、不对称性] 皮肤/表面:[质地、色调、次表面柔和度、瑕疵、风格化程度] 眼睛:[大小、间距、颜色、表现力、怪癖] 头发:[风格、质地、行为(物理性)、瑕疵、运动逻辑] 鲜明特征:[任何定义性特征——疤痕、酒窝、拉伸、弹性等] 心理档案(驱动表演) 核心特质:[3–5 种主导人格特质] 内在冲突:[他们想要什么 vs 什么在破坏他们] 行为模式: [习惯 1] [习惯 2] [习惯 3] 情感基线:[默认情感状态 + 其转变速度] 表演指导(关键) 角色必须感觉像一个真实演员被捕捉到中间时刻,而不是在摆姿势。 表情笔记:需要微表情(唇部张力、眼部移动、眉毛变化) 避免舞台化的对称性 捕捉过渡性情感(反应前/后) 肢体语言: [姿势倾向] [运动节奏:僵硬、弹跳、拖沓、锐利等] [闲置行为:烦躁不安、静止、紧张] 服装(制作现实主义带有风格化) 主要服装: [服装 1:面料类型、磨损、瑕疵] [服装 2:贴合度、变形、缝合细节] [分层逻辑] 鞋履:[材质、磨损模式、现实主义 vs 风格化] 配饰:[功能性 + 揭示角色的物品] 道具:[经常携带的对象,用于强化个性] 材质与质地准确性 面料必须显示拉伸、缝合、褶皱、磨损 表面必须避免塑料感,除非有意风格化 皮肤应具有柔和光线互动、轻微弹性 包含瑕疵:污垢、污点、老化、使用痕迹 转圈要求(严格一致性) 生成全身转圈视图,保持相同比例和设计保真度:正面视图 3/4 视图 侧面视图 背面视图 3/4 背面视图 比例、面部或服装不得有任何漂移。 头部研究(演员参考质量) 包含富有表现力的头部变化: 正面(中性或控制表情) 3/4 (主要个性表情) 侧面(结构清晰度) 低头看(情感:[插入]) 抬头看(情感:[插入]) 动态角度(情感:[插入强烈状态]) 表情必须感觉捕捉到中间思考,而不是摆姿势。 电影肖像(电影静态画面) 环境:[与角色行为相关的具体地点] 照明:[动机来源——实用灯、环境辉光、对比度水平] 色调:[调色板方向——温暖、凉爽、混合、风格化] 表情:[特定叙事时刻] 相机:[现实世界镜头感觉——50mm、85mm 等] 浅景深、电影现实主义 相机 + 照明规格 全身:镜头:[例如,35mm] 照明:柔和主光 + 反弹光 自然曝光,无 HDR 肖像:镜头:[例如,85mm] 景深:浅 焦点优先级:眼睛和表情 构图与布局 干净但艺术指导过的设计表布局 中性背景(灰色或柔和色调)用于转圈 结构化但视觉动态的部分放置 包含: 身高比例参考 标注说明(面料拉伸、个性提示、道具使用) 服装分解部分 制作笔记 布局必须感觉像高端工作室展示板 风格 [明确定义] 示例:皮克斯风格的风格化现实主义 超级表现力动画现实主义 半现实电影角色设计 必须包含: 吸引人的夸张 柔和几何形状 电影照明 高情感可读性 一致性规则(严格) 面部、比例、服装和细节在所有视图和部分中必须保持相同 角度之间不得重新诠释。 输出质量 极高细节 锐利焦点 制作就绪保真度 适用于电影开发、商品化和提案演示
Create a cinematic, film-production-grade character design sheet intended for a director, casting team, and costume department. This must feel like a high-budget animated film pitch board, not a generic model sheet. CORE DIRECTIVE (NON-NEGOTIABLE)No generic layouts No evenly spaced grids No symmetry for the sake of neatness Composition must feel art-directed, intentional, slightly asymmetrical Every section should feel placed, not auto-generated CHARACTER IDENTITY Name: [Full character name] Alias / ID: [Nickname, codename, symbolic title] Age: [Real or stylized age logic] Height: [Exact height in cm/ft] Build: [Detailed body type with nuance — proportions, weight distribution, posture tendencies] Ethnicity / Design Language:[Real-world influence or stylized hybrid approach — Pixar-esque, anime-inspired, culturally grounded, etc.] FACE DESIGN Structure:[Face shape, bone structure, exaggeration level, asymmetry] Skin / Surface:[Texture, tone, subsurface softness, imperfections, stylization level] Eyes:[Size, spacing, color, expressiveness, quirks] Hair:[Style, texture, behavior (physics), imperfections, movement logic] Distinct Features:[Any defining traits — scars, dimples, stretch, elasticity, etc.] PSYCHOLOGICAL PROFILE (DRIVES PERFORMANCE) Core Traits:[3–5 dominant personality traits] Internal Conflict:[What they want vs what sabotages them] Behavior Patterns: [Habit 1] [Habit 2] [Habit 3] Emotional Baseline:[Default emotional state + how quickly it shifts] PERFORMANCE DIRECTION (CRITICAL) Character must feel like a real actor caught mid-moment, not posing. Expression Notes: Micro-expressions required (lip tension, eye movement, eyebrow shifts) Avoid staged symmetry Capture transitional emotion (before/after reaction) Body Language: [Posture tendencies] [Movement rhythm: stiff, bouncy, dragging, sharp, etc.] [Idle behavior: fidgeting, stillness, tension] WARDROBE (PRODUCTION-REALISTIC WITH STYLIZATION) Primary Outfit: [Garment 1: fabric type, wear, imperfections] [Garment 2: fit, distortion, stitching details] [Layering logic] Footwear:[Material, wear patterns, realism vs stylization] Accessories:[Functional + character-revealing items] Props:[Objects frequently carried that reinforce personality] MATERIAL & TEXTURE ACCURACY Fabrics must show stretch, stitching, wrinkles, wear Surfaces must avoid plastic look unless intentionally stylized Skin should have soft light interaction, slight bounce Include imperfections: dirt, smudges, aging, usage marks TURNAROUND REQUIREMENTS (STRICT CONSISTENCY) Generate full-body turnaround with identical proportions and design fidelity: Front View 3/4 View Side View Back View 3/4 Back View No drift in proportions, face, or costume. HEAD STUDY (ACTOR REFERENCE QUALITY) Include expressive head variations: Front (neutral or controlled expression) 3/4 (primary personality expression) Profile (structure clarity) Looking Down (emotion: [insert]) Looking Up (emotion: [insert]) Dynamic Angle (emotion: [insert intense state]) Expressions must feel captured mid-thought, not posed. CINEMATIC PORTRAIT (FILM STILL) Environment:[Specific location tied to character behavior] Lighting:[Motivated sources — practical lights, ambient glow, contrast level] Color Tone:[Palette direction — warm, cool, mixed, stylized] Expression:[Specific narrative moment] Camera:[Real-world lens feel — 50mm, 85mm, etc.] Shallow depth of field, cinematic realism CAMERA + LIGHTING SPECIFICATIONS Full Body: Lens: [e.g., 35mm] Lighting: soft key + bounce Natural exposure, no HDR Portrait: Lens: [e.g., 85mm] Depth of field: shallow Focus priority: eyes and expression COMPOSITION & LAYOUT Clean but art-directed sheet layout Neutral background (gray or soft tone) for turnaround Structured but visually dynamic section placement Include: Height scale reference Annotation callouts (fabric stretch, personality cues, prop usage) Wardrobe breakdown section Notes for production Layout must feel like a premium studio presentation board STYLE [Define clearly] Examples: Pixar-style stylized realism Hyper-expressive animation realism Semi-realistic cinematic character design Must include: Appealing exaggeration Soft geometry Cinematic lighting High emotional readability CONSISTENCY RULE (STRICT) Face, proportions, costume, and details must remain identical across all views and sections No reinterpretation between angles. OUTPUT QUALITY Extremely high detail Sharp focus Production-ready fidelity Suitable for film development, merchandising, and pitch decks